![]() Development of Diablo was rushed near the end – many ideas were scrapped and multiplayer was quickly hacked in. “As a side goal, Devilution helps document the unused and cut content from the final game. GalaxyHaxz also details how Devilution can be useful in other ways outside of reproducing the game’s original source code. Devilution aims to fix this, by making the source code of Diablo freely available to all.” © Blizzard This leaves people with a half-finished mod one which had countless hours put into it, but left full of bugs and unfinished potential. “Usually being a one-man job, they move on with their lives inevitably due to the amount of time/work required or lack of interest. The problem is that they never released their sources,” GalaxyHaxz explained. A few even went further and reversed a good chunk of the game (such as Belzebub/The Hell). “For years, mod-makers had to rely on tedious code editing and memory injection. Instead, what’s being preserved is an accessible version that makes the game easier to support and maintain in the future. None of Diablo’s assets are included in the source code. What GalaxyHaxz has done is known as devilution. ![]() A project that took him nearly 1,200 hours and 6-12 months to complete. ![]() Taking things into his own hands, GalaxyHaxz uploaded a reverse-engineered version of the original Diablo source code. For coder GalaxyHaxz, it’s also a classic worth preserving. The original Diablo is undoubtedly a gaming classic.
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